Matteo Manzoni

Accessibility and Video games

prof_pic.jpg

PhD Student

University of Milan

Dept. of Computer Science

I am a Ph.D. candidate in Computer Science at the University of Milan, where I also completed my Master’s degree with honors. My research centers on enhancing video game accessibility through AI-powered partial automation, with the goal of making interactive entertainment more inclusive for players with disabilities.

Currently, I conduct my research at the EveryWare Laboratory, where I explore innovative approaches to bridge the gap between artificial intelligence and accessibility solutions in gaming environments.

News

Nov 01, 2026 Evaluation of Personalized Above-Neck Gestures for Accessible Mobile Gaming
Oct 29, 2026 First Place at the ASSETS 2026 Student Research Competition and Best Demo Award
Oct 25, 2026 Attending the ASSETS 2026 Conference in Porto to present a demo paper, participate in the DC and compete in the SRC
Jun 15, 2026 Attending the 3rd ACM Europe Summer School on Accessible and Inclusive Technologies
Apr 13, 2026 Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions

Selected publications

  1. Personalized Facial Gesture Recognition for Accessible Mobile Gaming
    Matteo Manzoni, Dragan Ahmetovic, and Sergio Mascetti
    In International Conference on Computers Helping People with Special Needs, 2024
  2. MapIO: a Gestural and Conversational Interface for Tactile Maps
    Matteo Manzoni, Sergio Mascetti, Dragan Ahmetovic, Ryan Crabb, and 1 more author
    IEEE Access, 2025
  3. Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
    In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Barcelona, Spain, 2026